Rogue Islands is developed by Big Fat Alien Corp and is published by Keystone Games. We’re a small independent software developer with a remote team based out of Calgary, Canada. Our last game, BEEP, has been on Steam since 2011.

A Brief History of the Project

Work began on Rogue Islands in 2014, though back then it was called ‘Radium’ and it was a science fiction mining game. As development progressed, the concept evolved and morphed. We continually found ourselves wishing that we could shed some of the thematic constraints of science fiction. And we found it difficult to shoehorn some desirable gameplay systems into a science fiction framework.

Roughly 18 months into development we made the crazy decision to morph it completely into a fantasy-based action-oriented shooter. We constrained the design and refocused on our core gameplay loop, (explore, plan, engage). It was like a great weight had been lifted and the game has rapidly progressed along this new direction.

Rogue Islands Team

Jasmine Ritchie – Owner, CEO & Lead Developer

Jasmine makes sure that Rogue Islands looks beautiful and plays great. Her background is in vector illustration and design. In addition to taking care of all aspects of the business, Jasmine does all of the community management, environment modeling, texturing and character design. She is married to Kiaran Ritchie and lives with their three children, Oscar, Owen and Mila.

Jane Whittaker, Keystone Games – Development & design

Big Fat Alien partnered with developer and publisher Keystone Games in June 2017. Programming support and new development for the game will be led by Jane Whittaker at Blue Sock Studios, Keystone’s in-house development team. In a 30 year career, 5 times programmer of the year award winner, Jane (Andrew) Whittaker has developed a string of chart titles, including Alien Vs Predator (Atari Jaguar), Darkseed with HR Giger,  and led development teams at companies such as Atari and Electronic Arts on award winning projects.

Kiaran Ritchie – Programming

Kiaran was the original programmer for Rogue Islands. He comes from a background in technical art and animation for AAA games. He is married to Jasmine Ritchie and lives with their three children in Calgary, Canada.

Katie Bailey – Art

Katie is leading the content creation for Rogue Islands on behalf of Keystone Games. Despite being born without hands, Katie has become one of the world’s most respected traditional and 3D artists, with her paintings featured in art galleries around the world.

Damon Connolly – Music

Damon has written an original 12-track score for Rogue Islands. With influences ranging from Skyrim to Stranger Things, Damon’s music gives Rogue Islands a modern feel with a evocative, minimalist style that meshes perfectly with the gameplay and visuals. When Damon isn’t writing music, he can be found toying with assembly code, practicing digital sculpture or playing airsoft.