A Scoundrel's Guide to Cracking the Hutt Cartel Vault in Star Wars Outlaws

This guide details the finesse required to infiltrate the Hutt Cartel Vault on Akiva, revealing keycard locations for the legendary 2026 heist.

Alright, listen up, you scruffy-looking nerf herders. So, you've got a hankering to liberate some ill-gotten credits from the galaxy's most bloated and vindictive crime lords? I don't blame you. In the year 2026, with the cost of hyperdrive fuel and decent Corellian whiskey being what it is, a little side hustle is just good business sense. The Hutt Cartel Vault on Akiva is that hustle, a legendary score whispered about in every cantina from Mos Eisley to Nar Shaddaa. It's a three-act play of larceny, and let me tell you, the final act is like trying to sneak a bantha past a sleeping rancor—it requires finesse, timing, and preferably a fully charged ion blaster.

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First things first, you gotta find the bank. The Hutts, in their infinite lack of subtlety, keep their cash in the right-hand building at the back of their gaudy little slice of paradise on the east side of Myrra City. There's always a Gamorrean guard out front who looks like he could bench-press a landspeeder, but we're not going through the front door. That's for amateurs. Scoot down the alley on the right side of the building and you'll find a ventilation shaft. Crawling through that thing is less like stealth and more like being digested by a metal mynock, but it gets you inside unseen. Once you're in, slicing the computer for the keycard locations is easier than convincing a Jawa you've got a fair deal. Grab the intel and slither back out the way you came. Phase one: complete.

Now, for the keys to the kingdom. The first one belongs to a guard named Badru. Don't bother trying to pick his pocket; the intel in your journal is about as reliable as a Gungan's negotiation skills. Badru doesn’t actually carry the card on him. Instead, saunter into the Myrra Hutt District from the nearest Fast Travel Point (assuming you haven't completely pissed them off yet) and look for a table sitting right under a giant, slimy Hutt Cartel symbol painted on a wall in the main plaza. The card's just sitting there, as obvious as a protocol droid at a podrace. It's almost insulting how easy it is.

The second key, Makarial's, requires a bit more legwork. You'll need a speeder tricked out for aquatic travel—don't even think about swimming, the lake's probably full of things that want to eat you. Head to the Hutt base on the eastern shore of the lake, near that dreary Imperial dig site. At the northern outpost, instead of walking through the front gate and announcing your intentions, climb the cliff wall to the right of the entrance. It's a path so discreet it's like the rock itself is winking at the guards. Sneak in, knock out the lone sap patrolling in front of the building, and stroll inside. The card is on a shelf, waiting for you. So far, so good.

And now, the main event: Surat's keycard. This is where the tutorial ends and the real Outlaw work begins. This Sullustan has a security fetish that would make an Imperial admiral blush. His card is buried deep in the heart of the main Hutt compound, south of where you found Makarial's. The approach is guarded tighter than a Sith Lord's diary.

Your strategy here is to move like a shadow on a sunless planet. Stay low and use the tall grass on the right to climb past the guards. It feels wrong, like you're a dewback trying to tiptoe, but it works. Hug the right side of the base and make your way to a ladder. Climb up. You might have to discreetly disintegrate a guard or two, but if you're quick and quiet, the others won't notice. You'll find a building with an armored Gamorrean standing sentry. This guy isn't just tough; he's a walking, grunting fortress. If you don't have an Electro-Shock Prod (and let's be honest, who carries one of those around for fun?), taking him down quietly is a nightmare. Your options are to have Nix play the galaxy's most dangerous game of peek-a-boo to distract him, or go loud and turn the place into a warzone.

My advice? Use an Adrenaline Burst. Hit him with it to stun him—watching a stunned Gamorrean is like seeing a confused asteroid—then sprint in and deliver a melee finisher before he shakes it off. Clean, efficient, and only moderately violent.

You're not done yet. Inside the building, a final Energy Barrier hums between you and the prize. This puzzle is simpler than it looks. Have Nix scurry into a nearby maintenance shaft and hold a shutter open. You'll see a capacitor inside the shaft and another one directly opposite, on the other side of the force field. You need to be quicker than a podracer on boost. Line up your Ion Blaster and quickly shoot both capacitors in rapid succession. Zap! Zap! The barrier fizzles out, a terminal powers up, and the path is clear. Swipe Surat's keycard, pocket any other shiny baubles you see, and get the hell off that rock.

Return to Myrra, to that unassuming building in the Hutt district. Slide all three keycards into the terminal by the vault door. Listen to that beautiful, mechanical clunk and hiss as five thousand credits' worth of Hutt fortune slides into your waiting hands. It's a payday that feels as sweet as perfectly aged spotchka, and you earned every single credit. Now, go spend it on something foolish. You've earned it.

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