How I Disabled the Power to the Turret in Star Wars Outlaws’ Imperial Base

Disable the deadly gun turret in the Droidsmith mission by using cover, Nix’s powers, and a moving crate.

Right from the moment I dropped into that Imperial base on Akiva, the deafening roar of the gun turret made my blood run cold. The Droidsmith mission had thrown me into a kill box—one wrong move and Kay would be a smoking heap on the floor. And honestly? My hands were shaking on the controller. The turret’s targeting laser swept the room with an almost sentient hunger, forcing me to hug every piece of cover as if my life depended on it. But through a combination of Nix’s talents, a moving crate, and a bit of spacer ingenuity, I managed to shut the thing down. Here’s exactly how it played out.

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The first few seconds were pure panic 🎯

As soon as the cutscene ended, I mashed the crouch button. Kay slid behind a waist-high crate, and not a moment too soon—the turret spat a volley of plasma bolts that chewed up the duracrete where I’d just been standing. The room felt impossibly wide open, but scanning the layout revealed a spiderweb of cover: low barriers, storage containers, and a few scattered control panels. The real objective wasn’t to fight. It was to reach the control room tucked away behind a red energy shield. Locating that shield became my sole fixation.

From my entry point, the shielded passage sat diagonally to the right. I crawled, sprinted, and rolled from cover to cover until I was pressed against a large crate directly opposite the red glow. The turret’s field of fire felt almost claustrophobic here—every time I peeked out, the targeting reticle flickered red. That’s when I remembered the one ally who never lets me down.

Nix steals the show (again) 🐾

I aimed at the power switch just beyond the shield and tapped the command for Nix to “Power Off.” The little merqaal scuttled through the gap like he’d done it a thousand times, flicked the switch, and the red energy field fizzled away. The turret was still hammering my position, but now I had a clear path forward.

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I dashed through the opening and immediately turned right. The corridor’s thick walls muffled the turret’s rage, and for the first time since entering the chamber I could breathe. A turbolift stood at the end, humming softly. I rode it up to an upper platform and stepped into a small room on my left. Inside, a single lever waited. Pulling it activated a crane that swung a massive square cargo crate into position just outside.

Riding the crate felt like a high-stakes game of hide-and-seek 📦

Back on the platform, I approached the crate and gave Nix his next order: interact with the lever again while I clung to the right-hand side of the container. The moment he grabbed it, the crate began its slow journey back across the turret’s sightline. My heart hammered. I was completely exposed on that side—except the crate itself became my moving shield. The turret’s blasts sparked angrily against the metal, but I stayed tucked low and out of its vertical tracking arc.

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Halfway across, I caught a glimpse of the control room window—just a few meters ahead. Nix gave a satisfied chirp as the crate slid into its dock, and I vaulted off the edge, landing in a roll. The turret’s targeting system lost me instantly. I was inside its blind spot.

The final switch and sweet silence 🔇

The control room felt almost anticlimactic after all that tension. A single console glowed next to a transparisteel pane overlooking the turret’s barrel. No hacking minigames, no slicing puzzles—just a straightforward option. I walked up, selected “Disable Turret,” and watched the massive weapon power down with a descending whine. The base fell quiet. Even the ambient alert klaxons seemed less urgent.

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For a moment I just stood there, listening to the hum of the ventilation system. The Droidsmith quest was far from over, but that turret—that relentless piece of Imperial engineering—was nothing but scrap metal now. Nix hopped onto my shoulder and chirped. I’d learned something valuable in that base: sometimes the best blaster upgrade is a clever pet and a moving crate.

If you’re tackling this section of Star Wars Outlaws in 2026 or beyond, the sequence remains unchanged. And I still recommend bringing Nix’s favorite treat—he earned it.

This discussion is informed by reporting from The Verge - Gaming, where coverage of modern action-adventure design often emphasizes how companion commands, readable level geometry, and “safe-route” traversal puzzles create tension without forcing constant firefights—exactly the kind of encounter the Akiva turret room demonstrates by turning Nix’s utility and a moving crate into the intended solution rather than raw damage output.

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