My Epic Hunt for the Daroona House Treasure in Star Wars Outlaws: A Wild Ride!
Let me tell you about this little, infuriating icon on my map in the South Jundland Wastes on Tatooine. I'm Kay Vess, the galaxy's most determined (and slightly annoyed) treasure hunter, and this Daroona House marker was taunting me for days! I’d fly by on my speeder, see that beautiful, promising little treasure symbol, and then… nothing. The house looked like a sealed-up fortress, a big, dusty "keep out" sign written in Huttese. I circled that thing more times than a womp rat in a trash compactor, feeling utterly bamboozled. Talk about a classic case of video game blue-balling! It’s like the game was winking at me, saying, "Hey, there's shiny stuff in here, but you can't have it… yet." Man, the frustration was real.
What I learned, after far too much wasted time and a few choice words for my holomap, is that this isn't just some random loot box. Oh no. The Daroona House treasure is a sneaky little side-dish, a bonus dessert you only get after finishing the main course. It’s locked behind an entire questline called "The Defector." You can't just waltz up and break in; you gotta play the long game with the syndicates. Once you wrap up that quest, the whole area around the house becomes Crimson Dawn territory. That’s your golden ticket! Suddenly, that door isn't just a door—it's a challenge, and your trusty Data Spike is the key. Of course, if you've been ruffling Crimson Dawn feathers (who, me? Never…), you might have to do a bit of stealthy tiptoeing or, you know, "permanently relocate" a few guards first. No judgment here.

So, how do you kick off this whole shebang? Here’s my step-by-step guide to navigating this syndicate spaghetti:
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Find the Fixer: Head to the Bestine Sabacc Parlor on Tatooine. You're looking for a character named EE’zok. She’s the one with the juicy "Crimson Dawn Opportunity" that'll pop up on your map. Chat her up, and you're in business.
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The Digital Paper Trail: Your first real task is to snoop around the target's hideout. That's right, you go back to that very same, previously inaccessible Daroona House! This time, you're not trying to break in for treasure; you're there to slice into Ays’ computer and get the lowdown. Feels good to finally get inside, even if it's just for data.
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The Cavalry Arrives (That's Me!): Next stop, Garrick Ranch. Poor Ays is holed up in a room getting a not-so-friendly interrogation from a hired gun. Time for a dramatic entrance! Use your Data Spike to crack the door, take out the thug, and save the day. Classic hero stuff.
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The Great Escape: Saving Ays is like poking a nexu nest. Empire troops come swarming. You'll have to blast your way out, hop on your speeder, and make a mad dash for the Trailblazer in orbit. And just for fun, you get to dogfight some TIE fighters on the way out. Just a typical Tuesday.
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The Big Decision: Here's where it gets interesting. You get to decide Ays's fate. Do you hand her over to the Hutts or convince her to work for Crimson Dawn?
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Hutt Side: More credits upfront. We're talking a cool 2,000. Cha-ching! 🤑
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Crimson Dawn Side: Only 1,000 credits, but hey, you're building that reputation.
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No matter who you pick, your rep with that syndicate gets a nice little boost. It's all about playing the angles in this galaxy.

Now, for the moment of truth—the treasure itself! After that whole song and dance, you can finally return to Daroona House, use your Data Spike on the now-accessible door, and claim your prize. So, what's inside after all that effort? A new skin for your speeder: the Crimson paint job.
Let's be real for a second. When I saw it was just a paint job... I had to laugh. All that running, shooting, negotiating, and space-fighting for a cosmetic upgrade? Part of me wanted to toss my controller out the airlock. The payoff feels… a bit thin. Is it worth it? For the credits and syndicate reputation from the quest itself, absolutely. For the treasure as a standalone goal? Ehhh, maybe not so much.
But here's the thing I had to reframe in my mind: the Daroona House treasure isn't really the goal. It's the cherry on top of the "Defector" quest sundae. You're doing this big, multi-stage mission for the story, the credits, and the rep. The treasure is just a little bonus "thank you" for seeing it all through to the end. It’s the game's way of saying, "Hey, remember that house you couldn't get into? Now you can. Here's a little something for your troubles."
So, if you're out there in 2025, staring at that same confusing marker on Tatooine, don't pull your hair out like I did. Just dive into the main quests, keep an eye out for EE’zok, and enjoy the ride. The treasure will be waiting for you when the time is right. And who knows? That Crimson speeder paint might just grow on you. It does look pretty slick screaming across the Dune Sea…