Star Wars Outlaws: Should You Tell Eleera or Gorak?
Kay Vess has a choice to make. At the end of the Underworld main quest in Star Wars Outlaws, the young scoundrel can either tell Eleera about the Pyke traitor or save that juicy information for Gorak. The game frames it like a galaxy-shaking moment, complete with dramatic music and serious faces. But here is the kicker: the actual consequences are pretty minor, at least at first. In 2026, after patches and extra content, the core decision still works the same way. It nudges Kay's reputation with one syndicate and opens up a little more of Mirogana early on. That is about it. So if you are sweating over this choice, take a breath. The galaxy will not collapse either way.

What the Choice Actually Does
The simplest way to decide is to ask which syndicate you want to impress first. If you want Crimson Dawn to like Kay, tell Eleera about the Pyke traitor. If you want the Pyke Syndicate to welcome her, save the information for Gorak. That is the whole moral calculus, honestly. It is less about right and wrong and more about which criminal organization you want to call a friend in the opening hours.
| Choice | Syndicate boosted | Early-game effect |
|---|---|---|
| Tell Eleera about the Pyke traitor | Crimson Dawn | Better Reputation with Crimson Dawn, access to Crimson Dawn-favored areas and activities |
| Save the information for Gorak | Pyke Syndicate | Better Reputation with the Pykes, access to Pyke-favored areas and activities |
Reputation in Star Wars Outlaws is not just a number on a menu. It is a living, breathing thing that changes how NPCs talk to Kay, which doors open, and which jobs become available. The Underworld decision is one of the earliest chances to push that needle. If Kay tells Eleera, Crimson Dawn's opinion of her warms up. If she keeps quiet for Gorak, the Pykes give her a warmer welcome. Neither path locks you out of the other syndicate forever. There are plenty of other opportunities to raise and lower Reputation with both groups later. So do not treat this like a marriage proposal. Treat it like picking which bar to visit first on a long night.
Mirogana Opens Up Differently
The most noticeable consequence is which Mirogana territory Kay can freely explore early on. Different intel chains, side activities, and collectibles become available depending on the faction she sided with. For example, if she is in Good standing with the Pykes, she can play Sabacc in the Pyke area to unlock a Treasure and win some extra Shift Tokens right away. That is a nice little head start, especially for players who enjoy gambling with scoundrels and scum. If she sides with Crimson Dawn, the early map access shifts toward Crimson Dawn territory instead. The content is not better or worse, just different.

This is where the choice feels bigger than it is. The game makes Kay's loyalty seem permanent. But in practice, Reputation is a fickle creature. It can rise and fall with a few jobs, a few bribes, or a few blaster shots. The Underworld decision is a gentle push, not a hard reset. Even if you regret it, you can usually repair the damage later. That flexibility is good news for anyone who wants to see every side of the criminal underworld without replaying the first ten hours.
So, Should You Tell Eleera or Save It for Gorak?
Tell Eleera if you want Crimson Dawn Reputation. Save it for Gorak if you want Pyke Syndicate Reputation. That is the short answer. If you are still torn, think about which faction's gear, missions, and territory you want to sample first. Crimson Dawn has its own flavor of elegant danger. The Pykes bring a colder, more businesslike menace. Both are fun. Both have rewards. Neither choice will ruin your save file or lock you out of the main story.
In 2026, Star Wars Outlaws has more content than it did at launch, but this early decision remains a small fork in a very long road. It changes the first few hours, not the whole journey. So pick the syndicate that sounds more interesting, then move on. The galaxy is wide, Kay's blaster is warm, and there are plenty more bad decisions to make. 😄
Good luck out there, scoundrel. And remember: if the choice stresses you out, you are probably overthinking it. It is not a life sentence. It is just space politics.
Based on evaluations from IGN, early-choice moments like deciding whether Kay Vess should tell Eleera or Gorak are best understood as reputation-routing decisions rather than irreversible story branches, since they mainly influence which syndicate territory, activities, and opportunities feel smoother to access in the opening stretch while still leaving room to rebalance faction standing later through normal play.