Early Access is Awesome!

We have had an extraordinary experience so far with Steam Early Access. We are getting a TON of very targeted, actionable feedback and advice which has improved the game at a truly remarkable pace.

For the most part, our player base really ‘gets’ Rogue Islands. And they are eager and willing to help us make it the best it possibly can be.

Just look at this compiled change log from the period from May 9th to May 22nd. We accomplished all this in just 13 days!!

And this is due entirely to the feedback we’ve received from our Early Access players. We are really seeing the value of the Early Access development methodology.

The end result is going to be a much MUCH better game for everyone. What’s not to like about that?!

  • Map has fog of war
  • Thistles no longer poison you
  • Fixed bug Prime Torment castle spawning at front of island
  • Spinefish no longer spawn in very shallow ponds, or stuck on sandbars
  • Bone Knights spawn fewer inferno spells
  • Twice as much range in the music slider
  • Many music tracks updated and remixed
  • Combat/Peace music better synchronized now
  • Fixed bug, game crashes on some seeds when generating final two biomes
  • Fixed issue, could not jump onto Ship if hungry.
  • Fixed bug, Collect bitumen / ship fuel quests can be completed in any order now
  • Fixed bug nightmare not craftable because couldn’t hold enough materials
  • Demon Portal side quest on intermediate islands
  • Horik Seeking Fireball faster
  • Horik attacks more often
  • Horik HP boosted 1.5x
  • Reduced Raw/Adamant/Flamestone deposits 30%
  • Fixed bug, Ghasts stay out of the boss arena during boss fights
  • Fixed bug player Inferno Spell aims at enemy feet
  • Fixed bug Charred Switch drop stays floating in air
  • Fixed bug food not pickupable after trying when full
  • Bone Knight tracks player during attack
  • Bone-Knight inferno has more hit points
  • Bone Knights paths towards player
  • Bone Knight vision radius extended 30%
  • Bone Knight partially resistant to energy spells
  • Enemy flame shot leaves “hot” AoE at impact point
  • Prime Torment castle moved to back of Island
  • Prime Torment castle remodeled
  • Demon Portal side quest on intermediate islands
  • Horik Seeking Fireball faster
  • Horik attacks more often
  • Horik HP boosted 1.5x
  • Reduced Raw/Adamant/Flamestone deposits 30%
  • Fixed bug, Ghasts stay out of the boss arena during boss fights
  • Fixed bug player Inferno Spell aims at enemy feet
  • Fixed bug Charred Switch drop stays floating in air
  • Fixed bug food not pickupable after trying when full
  • Bone Knight tracks player during attack
  • Bone-Knight inferno has more hit points
  • Bone Knights paths towards player
  • Bone Knight vision radius extended 30%
  • Bone Knight partially resistant to energy spells
  • Enemy flame shot leaves “hot” AoE at impact point
  • Prime Torment castle moved to back of Island
  • Prime Torment castle remodeled
  • Earth and Fire mana recharge automatically now
  • Adamant and Flamestone now permanently upgrade earth/fire mana capacity
  • New crafting recipes, you can convert Gems+Spirit Dust into Mana/Adamant/Flamestone
  • New! Hide in your ship at night time. Open the hatch in the floor to wait till morning.
  • Ghast speed increased
  • Food has passive effects on the player while digesting
  • New Lucent Cherry edible, makes you invisible to Ghasts
  • Ripe Cob now restores 10 health instantly when eaten
  • Squash restores 20 health instantly when eaten
  • Bloodcap restores 100 health instantly when eaten
  • Briny Moss, reduces energy damage by 1/2
  • New Peppy Acorn! Levitate twice as long (found in evergreen trees)
  • Puffed Beans now make you immune to fall damage while digesting
  • Scorched Peppers major boost to Fire mana recharge rate
  • Gurgleweed (found underwater) Reduce total damage 1/2
  • Rye Grass, boosts Earth mana recharge rate
  • Fixed: Interactables don’t delay when trying to pick up item with full inventory
  • HUD Heart turns grey when player is hungry
  • Doubled Block Shot speed at first level
  • Bone Knight Inferno Spell now has 8x the hit points
  • Use hotkeys 1-9 to switch spells (or our spell wheel, your choice)
  • Horik boss is shielded between attacks now
  • Horik fire AoE attack
  • Horik animation now working
  • Horik “seeking” fireball attack
  • Fixed pathfinding bug causing Silken Mother to stop chasing player
  • Boosted Silken Mother attack rate and acid ball speed.
  • Fixed bug Silken Mother & Waspet immune to earth spells (regression v.35)
  • Fixed bug Silken Mother damaging self with bite and acid
  • Better culling during boss fights boosts FPS significantly
  • New Horik boss added to Golden Waste
  • Newly remixed music in Golden levels
  • Treasure chests drop Charred Switch if you don’t get it from Horik
  • New VSync toggle in settings menu
  • Fixed bug UI sliders don’t slide to top most value
  • Movement speed reduced slightly (not as easy to outrun enemies)
  • Seekers ROF reduced
  • Spark Shot level two ROF reduced
  • Spark Shot level two doesn’t use mana
  • Block Shot level 1 slower, level 2 faster
  • Flame Burst auto aims
  • Later levels have fewer gem deposits, no diamonds after Golden levels
  • Silken Mother boss more aggressive
  • Fixed bug if resurrected by nightmare, unable to re-enter boss arena
  • Fixed bug acid didn’t deal damage sometimes
  • Acid performance improved even more
  • Acid and spreadable fire damages enemies consistently
  • Fixed bug Bitumen quest doesn’t trigger if gathered in previous level
  • Bitumen icon looks more like in-game block
  • Warden attack behavior much more fun
  • Wardens spawn as mobs now in all levels (very rare at start)
  • Bone Knights now spawn in the Florid Peaks
  • Bone Knights attacks more aggresive
  • Slightly more Skeletons in Florid Vale
  • Craft-able Nightmares! (hint, get Gurgleweeds from underwater)
  • Halved Seekers adamant cost
  • Dropped Shard-to-Gem crafting from 20 to 15
  • Dropped Spirit Dust per Gem from 30 to 20
  • Dropped Spirit Dust per Imbued Gem from 50 to 30
  • Controller vibration disabled until done correctly
  • Alt-tabbing / window focus pauses game
  • Fixed crash while quitting when player has multiple monitors
  • Fixed mouse cursor runs off screen with multiple monitors
  • Fixed garden not growing food
  • Disabled jumping while in tutorial
  • Crafting disabled if item is full (previously stole your materials)
  • Imbued message spelling error
  • Acid damage is consistent now (and higher)
  • Framerate dip from Waspet explosion fixed
  • “Double Jump” mana levitation
  • More starting mana to help you levitate
  • A garden on the ship for all Gnomes now!
  • Raw/Earthborn replaced with Nightmare/Hardcore modes
  • Warden enemy much faster and more aggresive (and fun!)
  • Meditation no longer transports you to ship
  • Stats screen more informative
  • Wide FOV floating wand fixed
  • Tutorial only shows on first playthough
  • Shard icons smaller
  • New/better icons for all ammo types
  • No flamestone deposits in Florid levels
  • More Emerald deposits in Florid levels
  • Food effects description match behavior
  • General UI fixes
  • Gathering bitumen has 3 quest triggers (collect, craft, fuel furnace)
  • Doubled Mana Charge deposits, halved per-block amount
  • Reduced Adamant/Flamestone amount per-block 30%
  • Tutorial slides reworked, with images
  • Tutorial accessible from Pause menu
  • Look invert Y added to settings menu
  • First Spirit Trees replaced with easier variants
  • Updated and remixed music in lots of levels
  • Updated “How to Play” section to reflect design updates
  • Globe side quests no longer random
  • Player forced to play first 2 islands in each biome
  • Player option to skip every 3rd island and go to end of biome
  • “Midnight” sound signifies Ghasts arriving on island
  • Boosted Mana Charge deposits
  • More Bitumen in Mottled and Golden levels
  • Food digests 30% faster
  • Spirit dust drop rate scales with enemy difficulty
  • Swarm uses more adamant
  • Seekers use more adamant
  • Boosted adamant deposits
  • Reduced fall damage 20%
  • Added Snowy Forest to top of Florid levels
  • Mottled Slag has shorter mounds now on average
  • Volume slider doesn’t reset when entering menu
  • Can now reassign mouse buttons in controls
  • Controls settings Save/Load correctly
  • Music in main menu respects music volume slider
  • “Add Coal to Furnace” now says “Add Ship Fuel” with helpful crafting message
  • Version # in Main Menu should update correctly
  • RODE 85

    WOW!! What a HUGE update, thank you so much! Videos will be rolling out within the next few days. youtube.com/rode_85

    • kiaranritchie

      Right on! I look forward to watching them.